This is a project for my Game AI course in Spring 2010. The project was a collaboration between Ken Hartsook and myself. The AI system used for the NPCs was inspired by Cutumisu and Szafron 2009. “An Architecture for Game Behavior AI: Behavior Multi-Queues“. The primary goal of the project was to develop a game in which social interaction is a primary game mechanic.
To play the game, click on the other characters and choose options to engage with them socially.