Reading Lists:
List 1: Media Theory and Related Theoretical Contexts
- Chandler, Daniel. Semiotics: The Basics. (media theory, semiotics, specials)
- Barthes, Roland. Mythologies. (specials, media theory, semiotics)
- Baudrillard, Jean. Simulations. (specials, media theory, simulation, semiotics)
- Baudrillard, Jean. The System of Objects. (media theory, semiotics, specials)
- Bowker, G and S.L. Star. Sorting Things Out: Classification and Its Consequences. (media theory, specials)
- Deleuze, Giles and Guattari, Felix. A Thousand Plateaus. (dms, media theory, philosophy)
- Butler, Judith. Bodies That Matter. (media theory, feminism, embodiment, specials)
- Foucault, Michel. Discipline and Punish. (media theory, dms, embodiment)
- Foucault, Michel. Archaeology of Knowledge. (specials, media theory, linguistics)
- Goffman, Erving. Interaction Ritual. (specials, media theory, sociology)
- Goffman, Erving. Frame Analysis. (specials, media theory, sociology)
- Goffman, Erving. Presentation of Self in Everyday Life. (media theory, dms, sociology, performance)
- McLuhan, Marshall. Understanding Media. (media theory, dms, media theory)
- McLuhan, Marshall. Understanding Media. (media theory, dms, media theory)
- Shannon, Claude and Warren Weaver. Information Theory. (media theory, specials)
- Turner, Victor. The Ritual Process: Structure and Anti-Structure. (specials, media theory, sociology, anthropology)
- Geertz, Clifford. The Interpretation of Cultures. (media theory, dms, sociology, anthropology)
- Engels, Friedrich. Origin of Family, Property, and State. (media theory, marxism, specials)
- Adam, Alison. Artificial Knowing. (specials, media theory, feminism, embodiment, ai)
- Weizenbaum, Joseph. Computer Power and Human Reason. (specials, media theory, ai)
- De Saussure, Ferdinand. Course in General Linguistics. (specials, media theory, semiotics, linguistics)
- McCall, George J.. Identities and Interactions. (specials, media theory, sociology)
- Ortony, Andrew. Metaphor and Thought. (specials, media theory, linguistics)
- Vygotsky, Lev. Thought and Language. (specials, media theory, linguistics)
- Cooper, Lane. The Poetics of Aristotle. (media theory, philosophy, specials)
- Genette, Gerard. Narrative Discourse: An Essay in Method. (specials, media theory, narrative)
- Jenkins, Henry. Textual Poachers: Television Fans and Participatory Culture. (media theory, dms, fan culture)
- Jenkins, Henry. Convergence Culture. (media theory, dms)
- McCloud, Scott. Understanding Comics. (media theory, specials)
- Mitchell, W.T.J.. On Narrative. (specials, media theory, narrative)
- Martin, Wallace. Recent Theories of Narrative. (specials, media theory, narrative)
- Prince, Gerald. A Dictionary of Narratology. (specials, media theory, narrative)
- Propp, Vladimir. Morphology of the Folktale. (specials, media theory, narrative)
- Radway, Janice. Reading the Romance: Women, Patriarchy, and Popular Literature. (specials, media theory, narrative, feminism)
- Watt, Ian. The Rise of the Novel. (specials, media theory, narrative)
- Adorno, Theodor and Horkheimer, Max. The Dialectic of Enlightenment. (media theory, dms, philosophy)
- Eagleton, Terry.. The Ideology of the Aesthetic. (media theory, philosophy, specials)
- Wittgenstein, Ludwig. Philosophical Investigations. (media theory, philosophy, specials)
- Bukatman, Scott. Terminal Identity: The Virtual Subject in Postmodern Science Fiction. (media theory, science fiction, specials)
- Lyotard, Jean-Francois. The Postmodern Condition: A Report on Knowledge. (media theory, dms, postmodernism)
- Jameson, Frederic. Postmodernism, or, the Cultural Logic of Late Capitalism. (media theory, dms, postmodernism)
- Diamond, Jared. Guns, Germs, and Steel: The Fates of Human Societies. (specials, media theory, anthropology, specials)
- Diamond, Jared. Collapse: How Societies Choose to Fail or Succeed. (media theory, anthropology, specials)
- Levy, Pierre. Collective Intellicence: Mankind's Emerging World in Cyberspace. (media theory, anthropology, cyberculture, specials)
- Stafford, Barbara. Visual Analog: Consciousness as the Art of Connecting. (media theory, visual culture, specials)
- Burke, Kenneth. A Grammar of Motives. (specials, media theory, philosophy, psychology)
- Allen, Robert. Chennels of Discourse, Reassembled: Television and Contemporary Criticism. (media traditions, media theory, specials)
- Postman, Neil. Amusing Ourselves to Death: Public Discourse in the Age of Show Business. (specials, media traditions, media theory)
- Williams, Raymond. Television: Technology and Cultural Form. (media traditions, media theory, specials)
- Manovich, Lev. The Language of New Media. (dms, digital media, media theory)
- Bogost, Ian. Unit Operations. (digital media, dms, games, cybertext, media theory, simulation)
- Bogost, Ian. Persuasive Games. (specials, digital media, games, media theory)
- Negroponte, Nicholas. Being Digital. (media theory, cyberculture, dms)
- Benjamin, Walter. The Work of Art in the Age of Reproduction. (dms, media theory, postmodernism)
- Kittler, Friederich. There is No Software. (dms, media theory, postmodernism)
- Bolter, Jay and Grusin, Richard. Remediation: Understanding New Media. (dms, media theory)
- McKenzie, Jon. Perform Or Else. (dms, performance, media theory)
- Auslander, Philip. Liveness. (dms, performance, media theory)
List 2: Media Traditions
- Oldenburg, Ray.. The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons, and other Hangouts at the Heart of a Community. (media traditions, architecture, specials)
- Whyte, William Hollingsworth. The Social Life of Small Urban Spaces. (media traditions, architecture, specials)
- Mitchell, Margaret. Gone With the Wind. (media traditions, fiction, settings, specials)
- Stoppard, Tom. Rozencrantz and Guildenstern are Dead. (media traditions, fiction, specials)
- Catullus. Collected Poetry. (media traditions, settings, specials)
- Austen, Jane. Pride and Prejudice. (specials, media traditions, fiction, settings)
- Austen, Jane. Emma. (specials, media traditions, fiction, settings)
- Cholderlos de Laclos, Pierre. Les Liaisons Dangereuses. (specials, media traditions, fiction, settings)
- Carver, Raymond. Short Cuts. (media traditions, fiction, settings, specials)
- Altman, Rick. Film/Genre. (media traditions, film, specials)
- Bordwell, David. Narration in the Fiction Film. (media traditions, film, specials)
- Bordwell, David and Thompson, Kristen. Film Art: An Introduction. (media traditions, film, specials)
- Kolker, Robert. A Cinema of Loneliness: Penn, Kubrick, Scorcese, Spielberg, Altman. (media traditions, film, specials)
- Mulvey, Laura. Visual and Other Pleasures. (media traditions, film, feminism, visual culture, specials)
- Bolter, J. David. Writing Space: The Computer, Hypertext, and the History of Writing. (media traditions, narrative, cybertext, specials)
- Bringhurst, Robert and Chappell, Warren. A Short History of the Printed Word. (media traditions, narrative, specials)
- Gaur, Albertine. A History of Writing. (media traditions, narrative, specials)
- Goody, Jack. Representations and Contradictions: Ambivalence towards Images, Theatre, Fiction, Relics, and Sexuality. (media traditions, specials)
- Lord, A.B.. Singer of Tales. (media traditions, specials)
- Sampson, Geoffrey. Writing Systems: A Linguistic Introduction. (specials, media traditions, narrative, linguistics)
- Polti, Georges. Thirty-Six Dramatic Situations. (specials, media traditions, narrative)
- Jameson, Frederic. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. (media traditions, utopias, science fiction, specials)
- Huxley, Aldous. Brave New World. (media traditions, fiction, science fiction, utopias, specials)
- Skinner, B.F.. Walden Two. (media traditions, utopias, specials)
- Kumar, K.. Utopia and Anti-utopia in Modern Times. (media traditions, utopias, specials)
- Foster, Hal. The Return of the Real: The Avant-Garde at the End of the Century. (media traditions, postmodernism, specials)
- Auslander, Phillip. From Acting to Performance: Essays in Modernism and Postmodernism. (media traditions, postmodernism, specials)
- Caillois, Roger. Man, Plan, and Games. (specials, media traditions, games)
- Huizinga, Johan. Homo Ludens: a Study of the Play-Element in Culture. (specials, media traditions, games)
- Sutton-Smith, Brian. The Ambiguity of Play. (specials, media traditions, games)
- Salen, Katie and Zimmerman, Eric. Rules of Play. (specials, media traditions, games)
- Winnicott, D. W.. Playing and Reality. (specials, media traditions, games)
- Allen, Robert. Chennels of Discourse, Reassembled: Television and Contemporary Criticism. (media traditions, media theory, specials)
- Postman, Neil. Amusing Ourselves to Death: Public Discourse in the Age of Show Business. (specials, media traditions, media theory)
- Williams, Raymond. Television: Technology and Cultural Form. (media traditions, media theory, specials)
- Svendsen, Lars. A Philosophy of Boredom. (media traditions, philosophy, specials)
- Mannheim, Karl. Ideology and Utopia. (media traditions, utopias, sociology, specials)
- Wiltshire, John. Recreating Jane Austen. (specials, media traditions, narrative, fiction, adaptation)
- Carrol, Noel. Theories of Art. (dms, art, media traditions)
- Gunning, Tom. An Aesthetic of Astonishment: Early Film and the (In)Credulous Spectator. (dms, film, media traditions)
- Bordwell, David. Film Studies and Grand Theory. (dms, film, media traditions)
- Eco, Umberto. The Open Work. (dms, philosophy, narrative, media traditions)
List 3: Digital Media Forms and Technologies
- Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. (digital media, dms, cybertext)
- Brown, John Seely and Duguid, Paul. The Social Life of Information. (digital media, dms)
- Cassell, Justine and Jenkins, Henry. From Barbie to Mortal Combat. (digital media, games, specials)
- Laurel, Brenda. Computers as Theatre. (digital media, dms, cybertext)
- Leblin, P. David. Zork: A Computerized Fantasy Simulation Game; IEEE Computer. 12 Apr-79 (online). (digital media, games, specials)
- Manovich, Lev. The Language of New Media. (dms, digital media, media theory)
- Norman, Donald. The Psychology of Everyday Things. (digital media, dms, hci)
- Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. (digital media, cyberculture, specials)
- Starr, Paul. Seductions of Sim: Policy as a Simulation Game. The American Prospect. 17 Spring, 1994. 19-29 (online). (specials, digital media, simulation, games)
- Turing, Alan. Computing Machinery and Intelligence. (digital media, ai, dms)
- Turkle, Sherry. The Second Self: Computers and the Human Spirit. (specials, digital media, cyberculture)
- Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. (digital media, dms, cyberculture)
- Wilson, Stephen. Information Arts: Intersections of Art, Science, and Technology. (digital media, art, specials)
- Ryan, Marie-Laure. Possible Worlds: Artificial Intelligence and Narrative Theory. (digital media, ai, narrative, games, specials)
- Mateas, Michael. Terminal Time. (digital media, ai, art, specials)
- Mateas, Micahel. Interactive Drama, Art, and Artificial Intelligence. (specials, digital media, ai, art, specials)
- Mateas, Michael and Stern, Andrew. Facade. (specials, digital media, ai, art, games, social simulation)
- Crawford, Chris. Erasmatron. (digital media, narrative, ai, social simulation, specials)
- Bates, Joseph et al. Oz Group, CMU. (digital media, ai, simulation, social simulation, specials)
- Conway, Jams. The Game of Life. (digital media, simulation, emergence, specials)
- Wright, Will. The Sims (and sequels, expansion packs). (specials, digital media, ai, games, simulation, social simulation, specials)
- Wright, Will. Sim City (and sequels). (digital media, games, simulation, specials)
- Meier, Sid. Civilization (and sequels). (specials, digital media, games, simulation, specials)
- Stern, Andrew. Dogz, Catz, Babyz. (digital media, ai, games, simulation, social simulation, specials)
- Weizenbaum, Joseph. Eliza. (digital media, simulation, specials)
- Nintendo. Animal Crossing. (digital media, games, social simulation, specials)
- Jenkins, Henry and Weise, Matthew et al. Revolution! (Neverwinter Nights mod). (digital media, social simulation, games, specials)
- Joyce, Michael. Afternoon (Eastgate Systems). (digital media, art, specials)
- Bruckman, Amy. Various works. (digital media, art, specials)
- Foner, Lenny. Entertaining Agents. (digital media, art, social simulation, specials)
- Morningstar, C. and Farmer, R.. The Lessons of Lucasfilm's Habitat. (digital media, games, cyberculture, specials)
- Mateas, Michael and Sengers, Pheobe. Narrative Intelligence. (specials, digital media, ai, narrative)
- Meadows, M.S.. Pause and Effect: The Art of Interactive Narrative. (digital media, narrative, cybertext, specials)
- Taylor, T.L.. Play Between Worlds: Exploring Online Game Culture. (digital media, games, cyberculture, specials)
- Fine, Gary Allan. Shared Fantasy: Role Playing Games as Social Worlds. (digital media, games, roleplaying, specials)
- Castranova, E.. Synthetic Worlds: The Business and Culture of Online Games. (digital media, games, cyberculture, specials)
- Chatman, Seymour. Story and Discourse: Narrative Structure in Fiction and Film. (digital media, narrative, film, specials)
- Herman, David. Story Logic: Problems and Possibilities of Narrative. (digital media, narrative, specials)
- Murray, Janet. Hamlet on the Holodeck. (digital media, dms, narrative, games, cybertext)
- Bogost, Ian. Unit Operations. (digital media, dms, games, cybertext, media theory, simulation)
- Bogost, Ian. Persuasive Games. (specials, digital media, games, media theory)
- Juul, Jesper. Half Real. (specials, digital media, games)
- Turner, Scott. The Creative Process. (specials, digital media, narrative, simulation)
- Wardrip-Fruin, Noah and Harrigan, Pat. First Person (collection). (digital media, games, specials)
- Wardrip-Fruin, Noah and Harrigan, Pat. Second Person (collection). (digital media, games, specials)
- Wolf, Mark. The Video Game Theory Reader (collection). (digital media, games, specials)
- Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction. (digital media, narrative, games, specials)
- Landow, George. Hypertext 2.0. (dms, cybertext, digital media)
- Hayles, Katherine. Writing Machines. (dms, cybertext, digital media)
- Weiner, Norbert. Cybernetics. (dms, ai, digital media)
Digital Media Studies
- Deleuze, Giles and Guattari, Felix. A Thousand Plateaus. (dms, media theory, philosophy)
- Foucault, Michel. Discipline and Punish. (media theory, dms, embodiment)
- Goffman, Erving. Presentation of Self in Everyday Life. (media theory, dms, sociology, performance)
- McLuhan, Marshall. Understanding Media. (media theory, dms, media theory)
- Geertz, Clifford. The Interpretation of Cultures. (media theory, dms, sociology, anthropology)
- Jenkins, Henry. Textual Poachers: Television Fans and Participatory Culture. (media theory, dms, fan culture)
- Jenkins, Henry. Convergence Culture. (media theory, dms)
- Adorno, Theodor and Horkheimer, Max. The Dialectic of Enlightenment. (media theory, dms, philosophy)
- Lyotard, Jean-Francois. The Postmodern Condition: A Report on Knowledge. (media theory, dms, postmodernism)
- Jameson, Frederic. Postmodernism, or, the Cultural Logic of Late Capitalism. (media theory, dms, postmodernism)
- Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. (digital media, dms, cybertext)
- Brown, John Seely and Duguid, Paul. The Social Life of Information. (digital media, dms)
- Laurel, Brenda. Computers as Theatre. (digital media, dms, cybertext)
- Manovich, Lev. The Language of New Media. (dms, digital media, media theory)
- Norman, Donald. The Psychology of Everyday Things. (digital media, dms, hci)
- Turing, Alan. Computing Machinery and Intelligence. (digital media, ai, dms)
- Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. (digital media, dms, cyberculture)
- Murray, Janet. Hamlet on the Holodeck. (digital media, dms, narrative, games, cybertext)
- Bogost, Ian. Unit Operations. (digital media, dms, games, cybertext, media theory, simulation)
- Negroponte, Nicholas. Being Digital. (media theory, cyberculture, dms)
- Wolfram, Stephen. A New Kind of Science. (dms, simulation, emergence)
- Espen Aarseth. Narratavisim and Genre Trouble. (dms, ludology, simulation, games)
- Barthes, Roland. The Death of the Author. (dms, postmodernism, narrative)
- Greenberg, Clement. Avant-Garde and Kitsch. (dms, postmodernism)
- Ryan, Marie-Laure. Avatars of Story. (dms, games, narrative)
- Benjamin, Walter. The Work of Art in the Age of Reproduction. (dms, media theory, postmodernism)
- Kittler, Friederich. There is No Software. (dms, media theory, postmodernism)
- Mitchell, W.T.J.. Picture Theory. (dms, visual culture)
- Mitchell, W.T.J.. The Reconfigured Eye. (dms, visual culture)
- Carrol, Noel. Theories of Art. (dms, art, media traditions)
- Latour, Bruno. We Have Never Been Modern. (dms, postmodernism)
- Landow, George. Hypertext 2.0. (dms, cybertext, digital media)
- Gunning, Tom. An Aesthetic of Astonishment: Early Film and the (In)Credulous Spectator. (dms, film, media traditions)
- Bordwell, David. Film Studies and Grand Theory. (dms, film, media traditions)
- Hayles, Katherine. Writing Machines. (dms, cybertext, digital media)
- Lunenfeld, Peter. Unfinished Business. (dms, cybertext)
- Moulthrop, Stuart. From Work to Play. (dms, cybertext, ludology)
- Dourish, Paul. Where the Action is. (dms, embodiment, hci)
- Suchman, Lucy. Plans and Situated Actions. (dms, embodiment, ai)
- de Certeau, Michel. The Practice of Everyday Life. (dms, embodiment, marxism)
- Lakoff, George and Johnson, Mark. Metaphors We Live By. (dms, semiotics, linguistics)
- Haraway, Donna. Simians, Cyborgs, and Women. (dms, postmodernism, feminism, cyberculture)
- Eco, Umberto. The Open Work. (dms, philosophy, narrative, media traditions)
- Bolter, Jay and Grusin, Richard. Remediation: Understanding New Media. (dms, media theory)
- Dreyfus, Hubert. The Current Relevance of Merleau-Ponty's Phenomenology of Embodiment. (dms, embodiment, phenomenology, ai)
- Moran, Dermot. Introduction to Phenomenology. (dms, embodiment, phenomenology, philosophy)
- Merleau-Ponty, Maurice. The Phenomenology of Perception. (dms, phenomenology, embodiment)
- McKenzie, Jon. Perform Or Else. (dms, performance, media theory)
- Auslander, Philip. Liveness. (dms, performance, media theory)
- Weiner, Norbert. Cybernetics. (dms, ai, digital media)
Total readings: 212. Total annotated: 67 [31.6%]
More targets:
- Games: Tracy Fullerton. Game Design Workshop.
- Narrative: Marie-Laure Ryan. Narrative as Virtual Reality.
- Feminism: Allucquere Rosanne Stone. Feminist Cybertheory. (Cyberspace: first steps)
- Architecture: Jane Jacobs. The Death and Life of Great American Cities.
- Sociology: Herbert Blumer. Symbolic Interactionism
- Sociology: Herbert Mead (?)
- Literature/Austen: Virginia Woolf. A Room of One's Own.
- Sociology: Herbert Blumer. Symbolic Interactionism
- Film: Timecode
-
Michael Benedikt
Michael Heim - AI: Athomas Goldberg. "Improv", "Digital Illusion"
- AI: Ken Perlin. Improv (?)
-
AI: Blumberg: Artificial characters group
Bill Tomlinson
Michael Patrick Johnson
Justine Cassell: Embodied Conversational Agents - Multimedia: Pavel Curtis "Mudding: Social Phenomena in Text-Based Virtual Realities" in Multimedia -- From Wagner to Virutal Reality
- Multimedia: Celia Pearce. The Interactive Book
- Games: More Pen & Paper sources: DnD, etcetera
- AI: Demetri Terzopoulos
- Nancy Drew games: http://www.herinteractive.com/
-
Other forms of game adaptations?
Harry Potter, some hollywood games?
Other Potentially Useful:
Papers @ http://www.ict.usc.edu/
Marsella, Stacy <- emotional agents etc
CYC project - GOFAI symbolic database
Muramatsu & Ackerman CSCW papers (Computer Supported Cooperative Work)
Nancy Nercessian: http://www.cc.gatech.edu/aimosaic/faculty/nersessian/
(philosophy, computing)
http://www.ou.edu/deptcomm/dodjcc/groups/06C/References.htm ?

