icosilune

Bibliography

This page is a complete reading list of work that I have been reading and annotating. The goal is to make it into something usable not only for my research right now, but also for projects in the future.

All Readings

  1. Ryan, Marie-Laure: Possible Worlds: Artificial Intelligence and Narrative Theory [[posted]] (digital media, ai, narrative, games, specials)
  2. Crawford, Chris: Storytron [[posted]] (source) (digital media, narrative, ai, social simulation, specials)
  3. Mateas, Michael and Sengers, Pheobe: Narrative Intelligence [[posted]] (specials, digital media, ai, narrative)
  4. Meadows, M.S.: Pause and Effect: The Art of Interactive Narrative [[posted]] (digital media, narrative, cybertext, specials)
  5. Chatman, Seymour: Story and Discourse: Narrative Structure in Fiction and Film [[posted]] (digital media, narrative, film, specials)
  6. Turner, Scott: The Creative Process [[posted]] (specials, digital media, narrative, simulation)
  7. Montfort, Nick: Twisty Little Passages: An Approach to Interactive Fiction (digital media, narrative, games, specials)
  8. Herman, David: Story Logic: Problems and Possibilities of Narrative [[posted]] (digital media, narrative, specials)
  9. Radway, Janice: Reading the Romance: Women, Patriarchy, and Popular Literature [[posted]] (specials, media theory, narrative, feminism)
  10. McCloud, Scott: Understanding Comics [[posted]] (media theory, specials, narrative)
  11. Mitchell, W.T.J.: On Narrative [[posted]] (specials, media theory, narrative)

    symposium exploring the essence of narrative

  12. Martin, Wallace: Recent Theories of Narrative [[posted]] (specials, media theory, narrative)
  13. Prince, Gerald: A Dictionary of Narratology [[posted]] (specials, media theory, narrative)
  14. Propp, Vladimir: Morphology of the Folktale [[posted]] (specials, media theory, narrative)
  15. Watt, Ian: The Rise of the Novel [[posted]] (specials, media theory, narrative)

    Relevant to understanding the historical context of the novel, and comparing that with the use of adaptation

  16. Wiltshire, John: Recreating Jane Austen [[posted]] (specials, media traditions, narrative, fiction, adaptation)
  17. Calvino, Italo: If on a Winters Night a Traveller [[posted]] (fiction, media traditions, specials, narrative)
  18. Ayckbourn, Alan: The Norman Conquests [[posted]] (fiction, media traditions, specials, narrative)
  19. Bordwell, David: Narration in the Fiction Film [[posted]] (media traditions, film, specials, narrative)
  20. Bolter, J. David: Writing Space: The Computer, Hypertext, and the History of Writing [[posted]] (media traditions, narrative, cybertext, specials)
  21. Sampson, Geoffrey: Writing Systems: A Linguistic Introduction [[posted]] (specials, media traditions, narrative, linguistics)
  22. Polti, Georges: Thirty-Six Dramatic Situations [[posted]] (specials, media traditions, narrative)
  23. Oatley, Keith: The Science of Fiction [[posted]] (source) (narrative, fiction, specials, simulation)
  24. Film: Groundhog Day [[posted]] (narrative, fiction, simulation, specials)
  25. Wolf, Mark and Perron, Bernard: Game Theory Reader [[posted]] (simulation, games, narrative, specials)
  26. Ryan, Marie-Laure: Narrative as Virtual Reality [[posted]] (narrative, simulation, specials)
  27. Crawford, Chris: Chris Crawford on Interactive Storytelling [[posted]] (specials, games, narrative, cybertext)
  28. Davenport, Glorianna: Desire vs. Destiny: The Question of Payoff in Narrative [[posted]] (source) (specials, narrative, cybertext)
  29. Jameson, Frederic: The Political Unconscious [[posted]] (narrative, philosophy, specials, fiction)
  30. Booth, Wayne: The Rhetoric of Fiction [[posted]] (fiction, specials, narrative)

    Booth explains that fiction is intrinsically about rhetoric on the part of the author. This supports the casting of fiction as modeling.

  31. Bakhtin, Mikhail: The Dialogic Imagination [[posted]] (philosophy, sociology, specials, narrative)
  32. Goldmann, Lucien: Towards a Sociology of the Novel [[posted]] (sociology, narrative, specials)
  33. Hutcheon, Linda: A Theory of Adaptation [[posted]] (film, adaptation, specials, narrative)
  34. McFarlane, Brian: Novel to Film [[posted]] (adaptation, narrative, film, specials)
  35. Bal, Mieke: Narratology: An Introduction to the Theory of Narrative [[posted]] (narrative, specials)
  36. Wright, Will: The Sims (and sequels, expansion packs) [[posted]] (specials, digital media, ai, games, simulation, social simulation)
  37. Stern, Andrew: Dogz, Catz, Babyz (digital media, ai, games, simulation, social simulation, specials)
  38. Mateas, Michael and Stern, Andrew: Facade [[posted]] (specials, digital media, ai, art, games, social simulation)
  39. Nintendo: Animal Crossing (digital media, games, social simulation, specials)
  40. Jenkins, Henry and Weise, Matthew et al: Revolution! (Neverwinter Nights mod) (source, source) (digital media, social simulation, games, specials)
  41. Conway, John: The Game of Life (digital media, simulation, emergence, specials, games)
  42. Wright, Will: Sim City (and sequels) (digital media, games, simulation, specials)
  43. Meier, Sid: Civilization (and sequels) (specials, digital media, games, simulation)
  44. Taylor, T.L.: Play Between Worlds: Exploring Online Game Culture [[posted]] (digital media, games, cyberculture, specials)
  45. Fine, Gary Alan: Shared Fantasy: Role Playing Games as Social Worlds [[posted]] (digital media, games, roleplaying, specials, sociology)
  46. Bogost, Ian: Persuasive Games [[posted]] (specials, digital media, games, media theory)
  47. Cassell, Justine and Jenkins, Henry: From Barbie to Mortal Combat [[posted]] (digital media, games, specials)
  48. Juul, Jesper: Half Real [[posted]] (specials, digital media, games)
  49. Caillois, Roger: Man, Play, and Games [[posted]] (specials, media traditions, games)
  50. Huizinga, Johan: Homo Ludens: a Study of the Play-Element in Culture [[posted]] (specials, media traditions, games)
  51. Sutton-Smith, Brian: The Ambiguity of Play [[posted]] (specials, media traditions, games)
  52. Salen, Katie and Zimmerman, Eric: Rules of Play [[posted]] (specials, media traditions, games)
  53. Williams, Hendricks, Winkler: Gaming as Culture [[posted]] (specials, roleplaying, sociology, games)
  54. Mackay, Daniel: The Fantasy Roleplaying Game [[posted]] (specials, roleplaying, performance, games)

    Mackay analyzes the role-playing game in cultural, formal, social, and aesthetic levels. Various parts of his analysis connect strongly to electronic games.

  55. Jackson, Steve: GURPS Basic Set (3rd Edition) (specials, roleplaying, games)

    Useful as a formal model of characters.

  56. Friedman, Ted: Semiotics of Sim City [[posted]] (source) (games, semiotics, simulation, specials)
  57. Pearce, Celia: Sims, Battle Bots, Cellular Automata, and Go [[posted]] (source) (specials, games, simulation, emergence)
  58. HerInteractive: Nancy Drew games [[posted]] (source) (games, feminism, adaptation, specials)
  59. Ray, Sheri Graner: Gender Inclusive Game Design: Expanding the Market [[posted]] (feminism, games, specials)
  60. Isbister, Katherine: Better Game Characters by Design [[posted]] (ai, games, specials)
  61. Ash Grove Press: Pride and Prejudice Board Game [[posted]] (source) (fiction, settings, games, specials)
  62. Crawford, Chris: The Art of Computer Game Design (source) (specials, games)
  63. Carse, J.P.: Finite and Infinite Games [[posted]] (source) (games, specials)
  64. Rollings, Andrew and Adams, Ernest: On Game Design [[posted]] (specials, games)
  65. Hofer, Margaret K.: The Games We Played: The Golden Age of Board and Table Games [[posted]] (specials, games)
  66. Foucault, Michel: Archaeology of Knowledge [[posted]] (specials, media theory, linguistics, philosophy)
  67. De Saussure, Ferdinand: Course in General Linguistics [[posted]] (specials, media theory, semiotics, linguistics)
  68. Vygotsky, Lev: Thought and Language [[posted]] (specials, media theory, linguistics, psychology)
  69. Ortony, Andrew: Metaphor and Thought [[posted]] (specials, media theory, linguistics)
  70. Turner, Victor: The Ritual Process: Structure and Anti-Structure [[posted]] (specials, media theory, sociology, anthropology)
  71. Goffman, Erving: Interaction Ritual [[posted]] (specials, media theory, sociology)

    Goffman applies theory of ritual to social behavior. Ritual is useful because it ties in with potential ideas in AI, specifically scripted interactions.

  72. Goffman, Erving: Frame Analysis [[posted]] (specials, media theory, sociology)

    Goffman's view of frames can be used to formalize contextual behavior and patterns in interaction.

  73. McCall, George J. and Simmons, J. L.: Identities and Interactions [[posted]] (specials, media theory, sociology)
  74. Burke, Kenneth: A Grammar of Motives [[posted]] (specials, media theory, philosophy, psychology, performance)
  75. Eagleton, Terry.: The Ideology of the Aesthetic [[posted]] (media theory, philosophy, specials)
  76. Wittgenstein, Ludwig: Philosophical Investigations [[posted]] (media theory, philosophy, specials)
  77. Allen, Robert: Channels of Discourse, Reassembled: Television and Contemporary Criticism [[posted]] (media traditions, media theory, specials)
  78. Postman, Neil: Amusing Ourselves to Death: Public Discourse in the Age of Show Business [[posted]] (specials, media traditions, media theory)

    Postman's idea of media literacy connects to the idea of simulation literacy.

  79. Williams, Raymond: Television: Technology and Cultural Form [[posted]] (media traditions, media theory, specials)
  80. Baudrillard, Jean: Simulations [[posted]] (specials, media theory, simulation, semiotics)

    Baudrillard defines a perspective on simulation as a cultural and philosophical concept. Baudrillard\'s simulation is important in understanding computational simulation.

  81. Chandler, Daniel: Semiotics: The Basics [[posted]] (media theory, semiotics, specials)

    A review of semiotics, and specifically addresses ideas of communication and shared meaning. Covers several theories on how meaning is made and communicated.

  82. Adam, Alison: Artificial Knowing [[posted]] (specials, media theory, feminism, embodiment, ai)
  83. Weizenbaum, Joseph: Computer Power and Human Reason [[posted]] (specials, media theory, ai)
  84. Diamond, Jared: Guns, Germs, and Steel: The Fates of Human Societies [[posted]] (specials, media theory, anthropology)

    Extremely useful for contrasting against the rhetoric of Civilization.

  85. Stafford, Barbara: Visual Analogy: Consciousness as the Art of Connecting [[posted]] (media theory, visual culture, specials)
  86. Murray, Janet: Inventing the Medium [[posted]] (media theory, digital media, specials)
  87. Bowker, G and S.L. Star: Sorting Things Out: Classification and Its Consequences [[posted]] (media theory, specials)

    Classification relates to cognitive science, mental models, and reasoning. Bowker and Star encourage the idea that reality is constructed through classification.

  88. Film: Jane Austen Book Club [[posted]] (fiction, settings, media traditions, specials, fan culture)

    Captures some of the culture surrounding Jane Austen

  89. Mitchell, Margaret: Gone With the Wind (media traditions, fiction, settings, specials)
  90. Catullus: Collected Poetry [[posted]] (media traditions, fiction, settings, specials)
  91. Austen, Jane: Pride and Prejudice [[posted]] (specials, media traditions, fiction, settings)
  92. Austen, Jane: Emma [[posted]] (specials, media traditions, fiction, settings)
  93. Carver, Raymond: Short Cuts (media traditions, fiction, settings, specials)
  94. HBO Series: Rome (fiction, settings, media traditions, specials)

    Rome is a dramatization of the history of early Roman Empire. It is useful as a depiction focusing on constructing a living world.

  95. BBC miniseries: Pride and Prejudice [[posted]] (fiction, settings, media traditions, specials)

    Film adaptation of Pride and Prejudice. Notable for iconic charactarization and techniques to represent literary elements.

  96. Film: Pride and Prejudice [[posted]] (fiction, settings, media traditions, specials)
  97. Film: Clueless (fiction, settings, media traditions, specials)

    Filmic adaptation of Emma.

  98. Film: Becoming Jane [[posted]] (fiction, settings, media traditions, specials)

    Fictionally recounts the life of Jane Austen, and illustrates her world

  99. Stoppard, Tom: Rozencrantz and Guildenstern are Dead [[posted]] (media traditions, fiction, specials)
  100. Sterne, Laurence: The Life and Opinions of Tristram Shandy, Gentleman [[posted]] (source) (fiction, media traditions, specials)
  101. Film: Tristram Shandy: A Cock and Bull Story (fiction, media traditions, specials)
  102. Fielding, Helen: Bridget Jones Diary (fiction, media traditions, specials)

    Notable adaptation of Pride and Prejudice

  103. Whyte, William Hollingsworth: The Social Life of Small Urban Spaces [[posted]] (media traditions, architecture, specials)
  104. Altman, Rick: Film/Genre [[posted]] (media traditions, film, specials)
  105. Foster, Hal: The Return of the Real: The Avant-Garde at the End of the Century [[posted]] (media traditions, postmodernism, specials)
  106. Sun, Ron: Cognition and Multi-Agent Interaction: From Cognitive Modelling to Social Simulation [[posted]] (specials, ai, simulation, social simulation)

    This is about cognitive modeling and simulation, and reviews some technology that has been used in current work. This is relevant for directing work, but also for seeing where embedded value systems permeate current AI and cognition research.

  107. Epstein, Joshua: Generative Social Science: Studies in Agent-Based Computational Modelling [[posted]] (ai, simulation, social simulation, specials)
  108. Epstein, Joshua and Axtell, Robert: Growing Artificial Societies: Social Science from the Bottom Up [[posted]] (specials, ai, simulation, social simulation)

    Discusses a simulation-based approach to social science. The approach is flawed because of its failure to consider the consequences of the simulated model.

  109. Ortony, A.; Clore, Gerald; Collins, Allan: The Cognitive Structure of Emotion [[posted]] (social simulation, ai, specials)
  110. Clark, Andy: Being There: Putting Brain, Body, and World Back Together Again [[posted]] (embodiment, ai, specials)
  111. Brooks, Rodney: Intelligence Without Reason [[posted]] (specials, ai, embodiment)
  112. Agre, Philip: Computation and Human Experience [[posted]] (ai, specials, embodiment)
  113. Mateas, Michael: Interactive Drama, Art, and Artificial Intelligence (specials, digital media, ai, art)
  114. Mateas, Michael: Semiotic Considerations [[posted]] (source) (ai, art, specials)
  115. Cohen, Philip R.; Morgan, Jerry L.; Pollack, Martha E.: Intentions in Communication [[posted]] (ai, mental models, specials)
  116. Mueller, Eric: Commonsense Reasoning [[posted]] (ai, specials)

    Muller describes event calculus, which can be used for describing states and knowledge

  117. Schank, Roger: Scripts, Plans, Goals, and Understanding: An Inquiry Into Human Knowledge Structures [[posted]] (ai, specials)
  118. Newell, Allen and Simon, Herbert: Human Problem Solving [[posted]] (specials, ai)

    This is the canonical work that introduces GPS and they symbolic approach to problem solving

  119. Anonymous: The Laws of Etiquette [[posted]] (source) (performance, sociology, specials, settings)

    This dated text provides a guide to social rules within a heavily structured society.

  120. Denzin, Norman: Performance Ethnography [[posted]] (sociology, specials, performance)
  121. Goffman, Erving: Forms of Talk [[posted]] (specials, sociology, performance)
  122. Nardi, Bonnie: Beyond Bandwidth: Dimensions of Connection in Interpersonal Communication [[posted]] (hci, anthropology, sociology, digital media, specials)
  123. Holland, Lachicotte, Skinner, Cain: Identity and Agency in Cultural Worlds [[posted]] (specials, anthropology, sociology)
  124. Edward Copeland and Juliet McMaster: The Cambridge Companion to Jane Austen [[posted]] (fan culture, sociology, specials, settings)
  125. Fussell, Paul: Class: A Guide Through the American Status System [[posted]] (specials, sociology)
  126. Mead, George Herbert: Mind, Self, and Society [[posted]] (sociology, specials)
  127. Blumer, Herbert: Symbolic Interactionism: Perspective and Method [[posted]] (sociology, specials)
  128. Berger, Peter and Luckman, Thomas: The Social Construction of Reality: A Treatise in the Sociology of Knowledge [[posted]] (specials, sociology)
  129. Shore, Bradd: Culture in Mind [[posted]] (anthropology, mental models, specials)

    Shore connects anthropology and cognitive science

  130. Oakhill, Jane and Garnham, Alan: Mental Models in Cognitive Science [[posted]] (mental models, specials, linguistics, psychology)
  131. Nersessian, Nancy: Mental Modeling in Conceptual Change [[posted]] (specials, mental models)
  132. Johnson-Laird, Philip: Mental Models [[posted]] (specials, mental models)
  133. Gentner, Dedre and Stevens, Albert: Mental Models [[posted]] (specials, mental models)
  134. Nersessian, Nancy: Model-Based Reasoning: Science, Technology, and Values (mental models, specials)
  135. Papert, Seymour: Mindstorms: Children, Computers, and Powerful Ideas [[posted]] (digital media, cyberculture, specials)
  136. Turkle, Sherry: The Second Self: Computers and the Human Spirit [[posted]] (specials, digital media, cyberculture)
  137. Weizenbaum, Joseph: Eliza (digital media, simulation, specials)
  138. Foner, Lenny: What's an Agent, Anyway? [[posted]] (digital media, art, social simulation, specials)
  139. Lave, Jean: Cognition in Practice [[posted]] (specials, anthropology, psychology)
  140. Maslow, Abraham: Motivation and Personality [[posted]] (specials, psychology)

    Useful as a comparison against The Sims

  141. Freud, Sigmund: Civilization and Its Discontents [[posted]] (psychology, specials)
  142. Vygotsky, Lev: Mind in Society [[posted]] (psychology, specials)
  143. Johnstone, Keith: Impro: Improvisation and the Theatre [[posted]] (specials, performance, visual culture)
  144. Schechner, Richard: Performance Theory [[posted]] (specials, performance)
  145. Gray, Donald: Pride and Prejudice: Norton Critical Edition [[posted]] (specials, fiction, settings, specials)
  146. Gray, Donald: Pride and Prejudice: Norton Critical Edition [[posted]] (specials, fiction, settings, specials)
  147. Turkle, Sherry: Seeing Through Computers: Education in a Culture of Simulation [[posted]] (cyberculture, specials)
  148. Bassnett, Susan: Translation Studies [[posted]] (specials, translation)
  149. Resnick, Mitchel: Turtles, Termies, and Traffic Jams: Explorations in Massively Parallel Microworlds [[posted]] (emergence, simulation, specials)
  150. Tomasello, Michael: The Cultural Origins of Human Cognition [[posted]] (anthropology, linguistics, specials)
  151. Lyotard, Jean-Francois: The Postmodern Condition: A Report on Knowledge [[posted]] (media theory, dms, postmodernism)
  152. Jameson, Frederic: Postmodernism, or, the Cultural Logic of Late Capitalism [[posted]] (media theory, dms, postmodernism)
  153. Benjamin, Walter: The Work of Art in the Age of Reproduction [[posted]] (dms, media theory, postmodernism)
  154. Kittler, Friedrich: There is No Software [[posted]] (dms, media theory, postmodernism)
  155. Goffman, Erving: Presentation of Self in Everyday Life [[posted]] (media theory, dms, sociology, performance)
  156. McKenzie, Jon: Perform Or Else [[posted]] (dms, performance, media theory)
  157. Auslander, Philip: Liveness [[posted]] (dms, performance, media theory)
  158. Deleuze, Giles and Guattari, Felix: A Thousand Plateaus [[posted]] (dms, media theory, philosophy)
  159. Adorno, Theodor and Horkheimer, Max: The Dialectic of Enlightenment (media theory, dms, philosophy)
  160. Bogost, Ian: Unit Operations (digital media, dms, games, cybertext, media theory, simulation)
  161. Manovich, Lev: The Language of New Media [[posted]] (dms, digital media, media theory)
  162. Foucault, Michel: Discipline and Punish [[posted]] (media theory, dms, embodiment)
  163. Geertz, Clifford: The Interpretation of Cultures [[posted]] (media theory, dms, sociology, anthropology)
  164. Jenkins, Henry: Textual Poachers: Television Fans and Participatory Culture [[posted]] (media theory, dms, fan culture)
  165. Negroponte, Nicholas: Being Digital [[posted]] (media theory, cyberculture, dms)
  166. McLuhan, Marshall: Understanding Media [[posted]] (media theory, dms)
  167. Jenkins, Henry: Convergence Culture [[posted]] (media theory, dms)
  168. Bolter, Jay and Grusin, Richard: Remediation: Understanding New Media [[posted]] (dms, media theory)
  169. Murray, Janet: Hamlet on the Holodeck (digital media, dms, narrative, games, cybertext)
  170. Aarseth, Espen: Cybertext: Perspectives on Ergodic Literature [[posted]] (digital media, dms, cybertext)
  171. Laurel, Brenda: Computers as Theatre [[posted]] (digital media, dms, cybertext)
  172. Landow, George: Hypertext 2.0 (dms, cybertext, digital media)
  173. Hayles, Katherine: Writing Machines [[posted]] (dms, cybertext, digital media)
  174. Turing, Alan: Computing Machinery and Intelligence (digital media, ai, dms)
  175. Weiner, Norbert: Cybernetics [[posted]] (dms, ai, digital media)
  176. Norman, Donald: The Psychology of Everyday Things [[posted]] (digital media, dms, hci)
  177. Turkle, Sherry: Life on the Screen: Identity in the Age of the Internet [[posted]] (digital media, dms, cyberculture)
  178. Brown, John Seely and Duguid, Paul: The Social Life of Information [[posted]] (digital media, dms)
  179. Moran, Dermot: Introduction to Phenomenology [[posted]] (dms, embodiment, phenomenology, philosophy)
  180. Merleau-Ponty, Maurice: The Phenomenology of Perception [[posted]] (dms, phenomenology, embodiment)
  181. Dourish, Paul: Where the Action is [[posted]] (dms, embodiment, hci)
  182. Suchman, Lucy: Plans and Situated Actions [[posted]] (dms, embodiment, ai)
  183. de Certeau, Michel: The Practice of Everyday Life [[posted]] (dms, embodiment, marxism)
  184. Barthes, Roland: The Death of the Author [[posted]] (dms, postmodernism, narrative)
  185. Haraway, Donna: Simians, Cyborgs, and Women [[posted]] (dms, postmodernism, feminism, cyberculture)
  186. Greenberg, Clement: Avant-Garde and Kitsch [[posted]] (dms, postmodernism)
  187. Latour, Bruno: We Have Never Been Modern [[posted]] (dms, postmodernism)
  188. Gunning, Tom: An Aesthetic of Astonishment: Early Film and the (In)Credulous Spectator (dms, film, media traditions)
  189. Bordwell, David: Film Studies and Grand Theory [[posted]] (dms, film, media traditions)
  190. Carroll, Noel: Theories of Art (dms, art, media traditions)
  191. Eco, Umberto: The Open Work [[posted]] (dms, philosophy, narrative, media traditions)
  192. Aarseth, Espen: Narrativisim and Genre Trouble [[posted]] (dms, ludology, simulation, games)
  193. Moulthrop, Stuart: From Work to Play [[posted]] (dms, cybertext, ludology, games)
  194. Ryan, Marie-Laure: Avatars of Story [[posted]] (dms, games, narrative)
  195. Mitchell, W.T.J.: Picture Theory [[posted]] (dms, visual culture)
  196. Mitchell, W.T.J.: The Reconfigured Eye [[posted]] (dms, visual culture)
  197. Wolfram, Stephen: A New Kind of Science [[posted]] (dms, simulation, emergence)
  198. Lunenfeld, Peter: Unfinished Business (dms, cybertext)
  199. Lakoff, George and Johnson, Mark: Metaphors We Live By [[posted]] (dms, semiotics, linguistics)
  200. Huxley, Aldous: Brave New World (media traditions, fiction, science fiction, utopias)
  201. Jameson, Frederic: Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (media traditions, utopias, science fiction)

    Utopian desire is something that emerges in simulations of social worlds.

  202. Mannheim, Karl: Ideology and Utopia (media traditions, utopias, sociology)
  203. Skinner, B.F.: Walden Two (media traditions, utopias)
  204. Kumar, K.: Utopia and Anti-utopia in Modern Times (media traditions, utopias)
  205. Mulvey, Laura: Visual and Other Pleasures (media traditions, film, feminism, visual culture)
  206. Bordwell, David and Thompson, Kristen: Film Art: An Introduction (media traditions, film)
  207. Kolker, Robert: A Cinema of Loneliness: Penn, Kubrick, Scorcese, Spielberg, Altman (media traditions, film)
  208. Bringhurst, Robert and Chappell, Warren: A Short History of the Printed Word (media traditions, narrative)
  209. Gaur, Albertine: A History of Writing (media traditions, narrative)
  210. Lord, A.B.: Singer of Tales (media traditions, narrative)
  211. Cholderlos de Laclos, Pierre: Les Liaisons Dangereuses (media traditions, fiction, settings)
  212. Auslander, Phillip: From Acting to Performance: Essays in Modernism and Postmodernism (media traditions, postmodernism, performance)
  213. Winnicott, D. W.: Playing and Reality (media traditions, games)
  214. Svendsen, Lars: A Philosophy of Boredom (media traditions, philosophy)
  215. Bates, Joseph et al: Oz Group, CMU (digital media, ai, simulation, social simulation)
  216. Miller, John and Page, Scott: Complex Adaptive Systems: An Introduction to Computational Models of Social Life (ai, simulation, social simulation, emergence)
  217. Electronic Arts: The Sims 3 [[posted]] (ai, games, simulation, social simulation)
  218. Gluck, Kevin A. and Pew, Richard W.: Modelling Human Behavior with Integrated Cognitive Architectures: Comparison, Evaluation (ai, simulation, social simulation)
  219. Sims, Karl: Evolving Virtual Creatures (simulation, ai)
  220. Lakoff, George; and Johnson, Mark: Philosophy in the Flesh [[posted]] (embodiment, metaphor, ai)
  221. Clark, Andy and Wilson, Robert: How to Situate Cognition: Letting Nature Take its Course [[posted]] (ai, embodiment)

    Gives a background and argument towards extended cognition. This notion is very useful for rationalizing contextualized situational behavior in AI based agents, expecially relating to the believability of The Sims, etc.

  222. Mateas, Michael: Terminal Time (digital media, ai, art)
  223. Chomsky, Noam: Topics in the Theory of Generative Grammar (emergence, ai)
  224. Oatley, Keith and Johnson-Laird, P.N.: The cognitive theory of emotions (ai, social simulation)
  225. Nardi, Bonnie: Context and Consciousness: Activity Theory and Human-Computer Interaction (hci, sociology, ai)
  226. Newell, Allen: Physical Symbol Systems [[posted]] (ai)

    Newell is one of the establishing voices in AI, and helped to pioneer traditional symbolic AI.

  227. Barthes, Roland: Mythologies [[posted]] (media theory, semiotics)

    Mythologies describes a semiotic structure for interpreting media and cultural artifacts. His critique of embedded meaning in media exposes how meaning can be better conveyed with simulation.

  228. Baudrillard, Jean: The System of Objects [[posted]] (media theory, semiotics)

    Relates objects to the psychology of desire.

  229. Cooper, Lane: The Poetics of Aristotle [[posted]] (media theory, philosophy, narrative)

    Cooper gives a straightforward analysis of Aristotle's poetics.

  230. Genette, Gerard: Narrative Discourse: An Essay in Method [[posted]] (media theory, narrative)
  231. Butler, Judith: Bodies That Matter (media theory, feminism, embodiment)
  232. Engels, Friedrich: Origin of Family, Property, and State (media theory, marxism)
  233. Bukatman, Scott: Terminal Identity: The Virtual Subject in Postmodern Science Fiction (media theory, science fiction)
  234. Diamond, Jared: Collapse: How Societies Choose to Fail or Succeed (media theory, anthropology)

    Also extremely useful for contrasting against the rhetoric of Civilization.

  235. Shannon, Claude and Warren Weaver: Information Theory (media theory)
  236. Castranova, E.: Synthetic Worlds: The Business and Culture of Online Games (digital media, games, cyberculture)
  237. Wardrip-Fruin, Noah and Harrigan, Pat: First Person (collection) (digital media, games)
  238. Wardrip-Fruin, Noah and Harrigan, Pat: Second Person (collection) (digital media, games)
  239. Wolf, Mark: The Video Game Theory Reader (collection) (digital media, games)
  240. Joyce, Michael: Afternoon (Eastgate Systems) (digital media, art, narrative)
  241. Wilson, Stephen: Information Arts: Intersections of Art, Science, and Technology (digital media, art)
  242. Bruckman, Amy: Various works (digital media, art)
  243. Csikszentmihalyi, Mihalyi: Flow: The Psychology of Optimal Experience (hci, psychology)
  244. Kuutti, Kari: Activity Theory as a Potential Framework for Human-Computer Interaction Research [[posted]] (hci, psychology)
  245. Cole, Michael; and Derry, Jan: We Have Met Technology and it is Us [[posted]] (anthropology, psychology)
  246. Freud, Sigmund: Interpretation of Dreams (psychology)
  247. Jung, Carl: Man and His Symbols (psychology)
  248. King, B.; Borland, J.; Stewart, R.: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic (cyberculture, games)
  249. Ubisoft: Lost: Via Domus [[posted]] (games, adaptation)
  250. Knizia, R.: Dice Games Properly Explained (games)
  251. Uexkull, Jakob von: A Stroll Through the Worlds of Animals and Men: A Picture Book of Invisible Worlds (simulation)

    This is a little fanciful, but Uexkull uses a visual language to describe how cognition is embedded in perception. This also uses the idea that this sort of selective perception creates worlds.

  252. Gilbert, Nigel and Troitzsch, Klaus: Simulation for the Social Scientist (simulation)
  253. Lukacs, Gyorgy: Theory of the Novel (narrative, fiction)
  254. Wellek, Rene: Theory of Literature (narrative, fiction)
  255. Venuti, Lawrence: The Translation Studies Reader (translation)
  256. Jaspers, Karl: Philosophy of Existence (philosophy)
  257. Churchland, Paul: The Engine of Reason, The Seat of the Soul: A Philosophical Journey into the Brain (embodiment)
Total readings: 257, annotated: 184. [71.6%]