icosilune

Bibliography

Readings: with 'ai'

  1. Wright, Will: The Sims (and sequels, expansion packs) [[posted]] (specials, digital media, ai, games, simulation, social simulation)
  2. Stern, Andrew: Dogz, Catz, Babyz (digital media, ai, games, simulation, social simulation, specials)
  3. Sun, Ron: Cognition and Multi-Agent Interaction: From Cognitive Modelling to Social Simulation [[posted]] (specials, ai, simulation, social simulation)

    This is about cognitive modeling and simulation, and reviews some technology that has been used in current work. This is relevant for directing work, but also for seeing where embedded value systems permeate current AI and cognition research.

  4. Epstein, Joshua: Generative Social Science: Studies in Agent-Based Computational Modelling [[posted]] (ai, simulation, social simulation, specials)
  5. Epstein, Joshua and Axtell, Robert: Growing Artificial Societies: Social Science from the Bottom Up [[posted]] (specials, ai, simulation, social simulation)

    Discusses a simulation-based approach to social science. The approach is flawed because of its failure to consider the consequences of the simulated model.

  6. Mateas, Michael and Stern, Andrew: Facade [[posted]] (specials, digital media, ai, art, games, social simulation)
  7. Crawford, Chris: Storytron [[posted]] (source) (digital media, narrative, ai, social simulation, specials)
  8. Ortony, A.; Clore, Gerald; Collins, Allan: The Cognitive Structure of Emotion [[posted]] (social simulation, ai, specials)
  9. Adam, Alison: Artificial Knowing [[posted]] (specials, media theory, feminism, embodiment, ai)
  10. Clark, Andy: Being There: Putting Brain, Body, and World Back Together Again [[posted]] (embodiment, ai, specials)
  11. Brooks, Rodney: Intelligence Without Reason [[posted]] (specials, ai, embodiment)
  12. Agre, Philip: Computation and Human Experience [[posted]] (ai, specials, embodiment)
  13. Ryan, Marie-Laure: Possible Worlds: Artificial Intelligence and Narrative Theory [[posted]] (digital media, ai, narrative, games, specials)
  14. Mateas, Michael and Sengers, Pheobe: Narrative Intelligence [[posted]] (specials, digital media, ai, narrative)
  15. Mateas, Michael: Interactive Drama, Art, and Artificial Intelligence (specials, digital media, ai, art)
  16. Weizenbaum, Joseph: Computer Power and Human Reason [[posted]] (specials, media theory, ai)
  17. Cohen, Philip R.; Morgan, Jerry L.; Pollack, Martha E.: Intentions in Communication [[posted]] (ai, mental models, specials)
  18. Mateas, Michael: Semiotic Considerations [[posted]] (source) (ai, art, specials)
  19. Isbister, Katherine: Better Game Characters by Design [[posted]] (ai, games, specials)
  20. Mueller, Eric: Commonsense Reasoning [[posted]] (ai, specials)

    Muller describes event calculus, which can be used for describing states and knowledge

  21. Schank, Roger: Scripts, Plans, Goals, and Understanding: An Inquiry Into Human Knowledge Structures [[posted]] (ai, specials)
  22. Newell, Allen and Simon, Herbert: Human Problem Solving [[posted]] (specials, ai)

    This is the canonical work that introduces GPS and they symbolic approach to problem solving

  23. Bates, Joseph et al: Oz Group, CMU (digital media, ai, simulation, social simulation)
  24. Miller, John and Page, Scott: Complex Adaptive Systems: An Introduction to Computational Models of Social Life (ai, simulation, social simulation, emergence)
  25. Electronic Arts: The Sims 3 [[posted]] (ai, games, simulation, social simulation)
  26. Gluck, Kevin A. and Pew, Richard W.: Modelling Human Behavior with Integrated Cognitive Architectures: Comparison, Evaluation (ai, simulation, social simulation)
  27. Sims, Karl: Evolving Virtual Creatures (simulation, ai)
  28. Turing, Alan: Computing Machinery and Intelligence (digital media, ai, dms)
  29. Weiner, Norbert: Cybernetics [[posted]] (dms, ai, digital media)
  30. Mateas, Michael: Terminal Time (digital media, ai, art)
  31. Suchman, Lucy: Plans and Situated Actions [[posted]] (dms, embodiment, ai)
  32. Lakoff, George; and Johnson, Mark: Philosophy in the Flesh [[posted]] (embodiment, metaphor, ai)
  33. Clark, Andy and Wilson, Robert: How to Situate Cognition: Letting Nature Take its Course [[posted]] (ai, embodiment)

    Gives a background and argument towards extended cognition. This notion is very useful for rationalizing contextualized situational behavior in AI based agents, expecially relating to the believability of The Sims, etc.

  34. Chomsky, Noam: Topics in the Theory of Generative Grammar (emergence, ai)
  35. Oatley, Keith and Johnson-Laird, P.N.: The cognitive theory of emotions (ai, social simulation)
  36. Nardi, Bonnie: Context and Consciousness: Activity Theory and Human-Computer Interaction (hci, sociology, ai)
  37. Newell, Allen: Physical Symbol Systems [[posted]] (ai)

    Newell is one of the establishing voices in AI, and helped to pioneer traditional symbolic AI.

Total readings: 37, annotated: 26. [70.3%]