Bibliography
Readings: with 'cyberculture'
- Taylor, T.L.: Play Between Worlds: Exploring Online Game Culture [[posted]] (digital media, games, cyberculture, specials)
- Papert, Seymour: Mindstorms: Children, Computers, and Powerful Ideas [[posted]] (digital media, cyberculture, specials)
- Turkle, Sherry: The Second Self: Computers and the Human Spirit [[posted]] (specials, digital media, cyberculture)
- Turkle, Sherry: Life on the Screen: Identity in the Age of the Internet [[posted]] (digital media, dms, cyberculture)
- Castranova, E.: Synthetic Worlds: The Business and Culture of Online Games (digital media, games, cyberculture)
- Negroponte, Nicholas: Being Digital [[posted]] (media theory, cyberculture, dms)
- Haraway, Donna: Simians, Cyborgs, and Women [[posted]] (dms, postmodernism, feminism, cyberculture)
- Turkle, Sherry: Seeing Through Computers: Education in a Culture of Simulation [[posted]] (cyberculture, specials)
- King, B.; Borland, J.; Stewart, R.: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic (cyberculture, games)
Total readings:
9, annotated:
7. [77.8%]