Bibliography
Readings: with 'digital media'
- Wright, Will: The Sims (and sequels, expansion packs) [[posted]] (specials, digital media, ai, games, simulation, social simulation)
- Stern, Andrew: Dogz, Catz, Babyz (digital media, ai, games, simulation, social simulation, specials)
- Mateas, Michael and Stern, Andrew: Facade [[posted]] (specials, digital media, ai, art, games, social simulation)
- Nintendo: Animal Crossing (digital media, games, social simulation, specials)
- Jenkins, Henry and Weise, Matthew et al: Revolution! (Neverwinter Nights mod) (source, source) (digital media, social simulation, games, specials)
- Conway, John: The Game of Life (digital media, simulation, emergence, specials, games)
- Wright, Will: Sim City (and sequels) (digital media, games, simulation, specials)
- Meier, Sid: Civilization (and sequels) (specials, digital media, games, simulation)
- Ryan, Marie-Laure: Possible Worlds: Artificial Intelligence and Narrative Theory [[posted]] (digital media, ai, narrative, games, specials)
- Montfort, Nick: Twisty Little Passages: An Approach to Interactive Fiction (digital media, narrative, games, specials)
- Taylor, T.L.: Play Between Worlds: Exploring Online Game Culture [[posted]] (digital media, games, cyberculture, specials)
- Fine, Gary Alan: Shared Fantasy: Role Playing Games as Social Worlds [[posted]] (digital media, games, roleplaying, specials, sociology)
- Bogost, Ian: Persuasive Games [[posted]] (specials, digital media, games, media theory)
- Cassell, Justine and Jenkins, Henry: From Barbie to Mortal Combat [[posted]] (digital media, games, specials)
- Juul, Jesper: Half Real [[posted]] (specials, digital media, games)
- Crawford, Chris: Storytron [[posted]] (source) (digital media, narrative, ai, social simulation, specials)
- Mateas, Michael and Sengers, Pheobe: Narrative Intelligence [[posted]] (specials, digital media, ai, narrative)
- Meadows, M.S.: Pause and Effect: The Art of Interactive Narrative [[posted]] (digital media, narrative, cybertext, specials)
- Chatman, Seymour: Story and Discourse: Narrative Structure in Fiction and Film [[posted]] (digital media, narrative, film, specials)
- Turner, Scott: The Creative Process [[posted]] (specials, digital media, narrative, simulation)
- Herman, David: Story Logic: Problems and Possibilities of Narrative [[posted]] (digital media, narrative, specials)
- Papert, Seymour: Mindstorms: Children, Computers, and Powerful Ideas [[posted]] (digital media, cyberculture, specials)
- Turkle, Sherry: The Second Self: Computers and the Human Spirit [[posted]] (specials, digital media, cyberculture)
- Mateas, Michael: Interactive Drama, Art, and Artificial Intelligence (specials, digital media, ai, art)
- Foner, Lenny: What's an Agent, Anyway? [[posted]] (digital media, art, social simulation, specials)
- Weizenbaum, Joseph: Eliza (digital media, simulation, specials)
- Murray, Janet: Inventing the Medium [[posted]] (media theory, digital media, specials)
- Nardi, Bonnie: Beyond Bandwidth: Dimensions of Connection in Interpersonal Communication [[posted]] (hci, anthropology, sociology, digital media, specials)
- Murray, Janet: Hamlet on the Holodeck (digital media, dms, narrative, games, cybertext)
- Bogost, Ian: Unit Operations (digital media, dms, games, cybertext, media theory, simulation)
- Aarseth, Espen: Cybertext: Perspectives on Ergodic Literature [[posted]] (digital media, dms, cybertext)
- Laurel, Brenda: Computers as Theatre [[posted]] (digital media, dms, cybertext)
- Landow, George: Hypertext 2.0 (dms, cybertext, digital media)
- Hayles, Katherine: Writing Machines [[posted]] (dms, cybertext, digital media)
- Turing, Alan: Computing Machinery and Intelligence (digital media, ai, dms)
- Weiner, Norbert: Cybernetics [[posted]] (dms, ai, digital media)
- Manovich, Lev: The Language of New Media [[posted]] (dms, digital media, media theory)
- Norman, Donald: The Psychology of Everyday Things [[posted]] (digital media, dms, hci)
- Turkle, Sherry: Life on the Screen: Identity in the Age of the Internet [[posted]] (digital media, dms, cyberculture)
- Brown, John Seely and Duguid, Paul: The Social Life of Information [[posted]] (digital media, dms)
- Mateas, Michael: Terminal Time (digital media, ai, art)
- Joyce, Michael: Afternoon (Eastgate Systems) (digital media, art, narrative)
- Wilson, Stephen: Information Arts: Intersections of Art, Science, and Technology (digital media, art)
- Bruckman, Amy: Various works (digital media, art)
- Castranova, E.: Synthetic Worlds: The Business and Culture of Online Games (digital media, games, cyberculture)
- Wardrip-Fruin, Noah and Harrigan, Pat: First Person (collection) (digital media, games)
- Wardrip-Fruin, Noah and Harrigan, Pat: Second Person (collection) (digital media, games)
- Wolf, Mark: The Video Game Theory Reader (collection) (digital media, games)
- Bates, Joseph et al: Oz Group, CMU (digital media, ai, simulation, social simulation)
Total readings:
49, annotated:
27. [55.1%]