icosilune

Bibliography

Readings: with 'games'

  1. Wright, Will: The Sims (and sequels, expansion packs) [[posted]] (specials, digital media, ai, games, simulation, social simulation)
  2. Stern, Andrew: Dogz, Catz, Babyz (digital media, ai, games, simulation, social simulation, specials)
  3. Mateas, Michael and Stern, Andrew: Facade [[posted]] (specials, digital media, ai, art, games, social simulation)
  4. Nintendo: Animal Crossing (digital media, games, social simulation, specials)
  5. Jenkins, Henry and Weise, Matthew et al: Revolution! (Neverwinter Nights mod) (source, source) (digital media, social simulation, games, specials)
  6. Conway, John: The Game of Life (digital media, simulation, emergence, specials, games)
  7. Wright, Will: Sim City (and sequels) (digital media, games, simulation, specials)
  8. Meier, Sid: Civilization (and sequels) (specials, digital media, games, simulation)
  9. Ryan, Marie-Laure: Possible Worlds: Artificial Intelligence and Narrative Theory [[posted]] (digital media, ai, narrative, games, specials)
  10. Montfort, Nick: Twisty Little Passages: An Approach to Interactive Fiction (digital media, narrative, games, specials)
  11. Taylor, T.L.: Play Between Worlds: Exploring Online Game Culture [[posted]] (digital media, games, cyberculture, specials)
  12. Fine, Gary Alan: Shared Fantasy: Role Playing Games as Social Worlds [[posted]] (digital media, games, roleplaying, specials, sociology)
  13. Bogost, Ian: Persuasive Games [[posted]] (specials, digital media, games, media theory)
  14. Cassell, Justine and Jenkins, Henry: From Barbie to Mortal Combat [[posted]] (digital media, games, specials)
  15. Juul, Jesper: Half Real [[posted]] (specials, digital media, games)
  16. Caillois, Roger: Man, Play, and Games [[posted]] (specials, media traditions, games)
  17. Huizinga, Johan: Homo Ludens: a Study of the Play-Element in Culture [[posted]] (specials, media traditions, games)
  18. Sutton-Smith, Brian: The Ambiguity of Play [[posted]] (specials, media traditions, games)
  19. Salen, Katie and Zimmerman, Eric: Rules of Play [[posted]] (specials, media traditions, games)
  20. Friedman, Ted: Semiotics of Sim City [[posted]] (source) (games, semiotics, simulation, specials)
  21. Pearce, Celia: Sims, Battle Bots, Cellular Automata, and Go [[posted]] (source) (specials, games, simulation, emergence)
  22. Wolf, Mark and Perron, Bernard: Game Theory Reader [[posted]] (simulation, games, narrative, specials)
  23. Williams, Hendricks, Winkler: Gaming as Culture [[posted]] (specials, roleplaying, sociology, games)
  24. Mackay, Daniel: The Fantasy Roleplaying Game [[posted]] (specials, roleplaying, performance, games)

    Mackay analyzes the role-playing game in cultural, formal, social, and aesthetic levels. Various parts of his analysis connect strongly to electronic games.

  25. Jackson, Steve: GURPS Basic Set (3rd Edition) (specials, roleplaying, games)

    Useful as a formal model of characters.

  26. HerInteractive: Nancy Drew games [[posted]] (source) (games, feminism, adaptation, specials)
  27. Ray, Sheri Graner: Gender Inclusive Game Design: Expanding the Market [[posted]] (feminism, games, specials)
  28. Crawford, Chris: Chris Crawford on Interactive Storytelling [[posted]] (specials, games, narrative, cybertext)
  29. Isbister, Katherine: Better Game Characters by Design [[posted]] (ai, games, specials)
  30. Ash Grove Press: Pride and Prejudice Board Game [[posted]] (source) (fiction, settings, games, specials)
  31. Crawford, Chris: The Art of Computer Game Design (source) (specials, games)
  32. Carse, J.P.: Finite and Infinite Games [[posted]] (source) (games, specials)
  33. Rollings, Andrew and Adams, Ernest: On Game Design [[posted]] (specials, games)
  34. Hofer, Margaret K.: The Games We Played: The Golden Age of Board and Table Games [[posted]] (specials, games)
  35. Murray, Janet: Hamlet on the Holodeck (digital media, dms, narrative, games, cybertext)
  36. Bogost, Ian: Unit Operations (digital media, dms, games, cybertext, media theory, simulation)
  37. Castranova, E.: Synthetic Worlds: The Business and Culture of Online Games (digital media, games, cyberculture)
  38. Wardrip-Fruin, Noah and Harrigan, Pat: First Person (collection) (digital media, games)
  39. Wardrip-Fruin, Noah and Harrigan, Pat: Second Person (collection) (digital media, games)
  40. Wolf, Mark: The Video Game Theory Reader (collection) (digital media, games)
  41. Aarseth, Espen: Narrativisim and Genre Trouble [[posted]] (dms, ludology, simulation, games)
  42. Moulthrop, Stuart: From Work to Play [[posted]] (dms, cybertext, ludology, games)
  43. Ryan, Marie-Laure: Avatars of Story [[posted]] (dms, games, narrative)
  44. Winnicott, D. W.: Playing and Reality (media traditions, games)
  45. King, B.; Borland, J.; Stewart, R.: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic (cyberculture, games)
  46. Ubisoft: Lost: Via Domus [[posted]] (games, adaptation)
  47. Electronic Arts: The Sims 3 [[posted]] (ai, games, simulation, social simulation)
  48. Knizia, R.: Dice Games Properly Explained (games)
Total readings: 48, annotated: 30. [62.5%]