icosilune

Bibliography

Readings: with 'simulation'

  1. Wright, Will: The Sims (and sequels, expansion packs) [[posted]] (specials, digital media, ai, games, simulation, social simulation)
  2. Stern, Andrew: Dogz, Catz, Babyz (digital media, ai, games, simulation, social simulation, specials)
  3. Conway, John: The Game of Life (digital media, simulation, emergence, specials, games)
  4. Wright, Will: Sim City (and sequels) (digital media, games, simulation, specials)
  5. Meier, Sid: Civilization (and sequels) (specials, digital media, games, simulation)
  6. Friedman, Ted: Semiotics of Sim City [[posted]] (source) (games, semiotics, simulation, specials)
  7. Pearce, Celia: Sims, Battle Bots, Cellular Automata, and Go [[posted]] (source) (specials, games, simulation, emergence)
  8. Wolf, Mark and Perron, Bernard: Game Theory Reader [[posted]] (simulation, games, narrative, specials)
  9. Oatley, Keith: The Science of Fiction [[posted]] (source) (narrative, fiction, specials, simulation)
  10. Film: Groundhog Day [[posted]] (narrative, fiction, simulation, specials)
  11. Turner, Scott: The Creative Process [[posted]] (specials, digital media, narrative, simulation)
  12. Ryan, Marie-Laure: Narrative as Virtual Reality [[posted]] (narrative, simulation, specials)
  13. Sun, Ron: Cognition and Multi-Agent Interaction: From Cognitive Modelling to Social Simulation [[posted]] (specials, ai, simulation, social simulation)

    This is about cognitive modeling and simulation, and reviews some technology that has been used in current work. This is relevant for directing work, but also for seeing where embedded value systems permeate current AI and cognition research.

  14. Epstein, Joshua: Generative Social Science: Studies in Agent-Based Computational Modelling [[posted]] (ai, simulation, social simulation, specials)
  15. Epstein, Joshua and Axtell, Robert: Growing Artificial Societies: Social Science from the Bottom Up [[posted]] (specials, ai, simulation, social simulation)

    Discusses a simulation-based approach to social science. The approach is flawed because of its failure to consider the consequences of the simulated model.

  16. Baudrillard, Jean: Simulations [[posted]] (specials, media theory, simulation, semiotics)

    Baudrillard defines a perspective on simulation as a cultural and philosophical concept. Baudrillard\'s simulation is important in understanding computational simulation.

  17. Weizenbaum, Joseph: Eliza (digital media, simulation, specials)
  18. Resnick, Mitchel: Turtles, Termies, and Traffic Jams: Explorations in Massively Parallel Microworlds [[posted]] (emergence, simulation, specials)
  19. Bates, Joseph et al: Oz Group, CMU (digital media, ai, simulation, social simulation)
  20. Miller, John and Page, Scott: Complex Adaptive Systems: An Introduction to Computational Models of Social Life (ai, simulation, social simulation, emergence)
  21. Electronic Arts: The Sims 3 [[posted]] (ai, games, simulation, social simulation)
  22. Gluck, Kevin A. and Pew, Richard W.: Modelling Human Behavior with Integrated Cognitive Architectures: Comparison, Evaluation (ai, simulation, social simulation)
  23. Sims, Karl: Evolving Virtual Creatures (simulation, ai)
  24. Bogost, Ian: Unit Operations (digital media, dms, games, cybertext, media theory, simulation)
  25. Aarseth, Espen: Narrativisim and Genre Trouble [[posted]] (dms, ludology, simulation, games)
  26. Wolfram, Stephen: A New Kind of Science [[posted]] (dms, simulation, emergence)
  27. Uexkull, Jakob von: A Stroll Through the Worlds of Animals and Men: A Picture Book of Invisible Worlds (simulation)

    This is a little fanciful, but Uexkull uses a visual language to describe how cognition is embedded in perception. This also uses the idea that this sort of selective perception creates worlds.

  28. Gilbert, Nigel and Troitzsch, Klaus: Simulation for the Social Scientist (simulation)
  29. Mateas, Michael and Stern, Andrew: Facade [[posted]] (specials, digital media, ai, art, games, social simulation)
  30. Nintendo: Animal Crossing (digital media, games, social simulation, specials)
  31. Jenkins, Henry and Weise, Matthew et al: Revolution! (Neverwinter Nights mod) (source, source) (digital media, social simulation, games, specials)
  32. Crawford, Chris: Storytron [[posted]] (source) (digital media, narrative, ai, social simulation, specials)
  33. Foner, Lenny: What's an Agent, Anyway? [[posted]] (digital media, art, social simulation, specials)
  34. Ortony, A.; Clore, Gerald; Collins, Allan: The Cognitive Structure of Emotion [[posted]] (social simulation, ai, specials)
  35. Oatley, Keith and Johnson-Laird, P.N.: The cognitive theory of emotions (ai, social simulation)
Total readings: 35, annotated: 20. [57.1%]