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	<title>Icosilune</title>
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	<link>http://www.icosilune.com</link>
	<description>Research, Games, Art, and Simulation</description>
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		<title>Procedural abstraction and representation</title>
		<link>http://www.icosilune.com/2010/02/procedural-abstraction-and-representation/</link>
		<comments>http://www.icosilune.com/2010/02/procedural-abstraction-and-representation/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 17:18:17 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1026</guid>
		<description><![CDATA[This weekend I had the pleasure of visiting a show at the Phillips gallery featuring the abstract works of Georgia O&#8217;Keeffe. I adore O&#8217;Keeffe for her art, particularly her use of lines and colors, but this exhibition focused on the relationship between the abstract and the representational. These particular paintings exist on the edge between [...]]]></description>
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		<title>Meaning, gameplay, and narrative</title>
		<link>http://www.icosilune.com/2010/01/meaning-gameplay-and-narrative/</link>
		<comments>http://www.icosilune.com/2010/01/meaning-gameplay-and-narrative/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:45:27 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1024</guid>
		<description><![CDATA[I read a lovely article on the blog for Frictional Games. The argument in the article is that gameplay and narrative are detrimental to meaning in interactive experiences. The terms gameplay, narrative, and meaning are carefully defined, and the argument is important and compelling. However one element of this was troubling which is the intertwining [...]]]></description>
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		<title>Diegesis and Progress: Assassin&#8217;s Creed versus Prototype</title>
		<link>http://www.icosilune.com/2010/01/diegesis-and-progress-assassins-creed-versus-prototype/</link>
		<comments>http://www.icosilune.com/2010/01/diegesis-and-progress-assassins-creed-versus-prototype/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 20:59:17 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1022</guid>
		<description><![CDATA[I finished Assassin&#8217;s Creed 2 not too long ago, and just recently a friend lent me Prototype. Both games have been very enjoyable, especially from the perspective of free navigation of space and the development of an increasingly diverse and complex arsenal of player abilities. In terms of play, the difference that stood out to [...]]]></description>
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		<title>Painter online</title>
		<link>http://www.icosilune.com/2010/01/painter-online/</link>
		<comments>http://www.icosilune.com/2010/01/painter-online/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 15:05:06 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1020</guid>
		<description><![CDATA[I&#8217;ve created a more or less permanent section for Painter on the website. That will get the latest updates to the Painter program and include more documentation. Painter still does not have a UI, but that is in the pipeline and should appear relatively soon.
]]></description>
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		<title>Painter!</title>
		<link>http://www.icosilune.com/2009/11/painter-2/</link>
		<comments>http://www.icosilune.com/2009/11/painter-2/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 17:50:05 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Toys]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1015</guid>
		<description><![CDATA[At long last I have a demo of Painter that does something interesting. Click on it below to have it start.
Looks like applets don’t work for you
]]></description>
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		<title>Miscellaneous independent projects</title>
		<link>http://www.icosilune.com/2009/11/miscellaneous-independent-projects/</link>
		<comments>http://www.icosilune.com/2009/11/miscellaneous-independent-projects/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 14:20:55 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1011</guid>
		<description><![CDATA[I&#8217;ve got this strange disposition that I have cultivated where my self satisfaction has a lot to do with whether I am doing something productive. I have to keep busy so that I&#8217;m focused and positive, but if I spend too much time on work stuff it feels crushing. On the other hand, if I [...]]]></description>
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		<title>And on that note&#8230;</title>
		<link>http://www.icosilune.com/2009/10/and-on-that-note/</link>
		<comments>http://www.icosilune.com/2009/10/and-on-that-note/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 20:03:38 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1008</guid>
		<description><![CDATA[I just read this off of Amanda Palmer&#8217;s blog. In it, she discusses an experimental theatre project &#8220;Sleep No More&#8221; being run by the British theatre company Punchdrunk. Sleep No More is described as a combination of &#8220;The Shining, Macbeth, and Twin Peaks.&#8221; As awesome as that sounds, it gets much more interesting (from AFP&#8217;s [...]]]></description>
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		<title>Some thoughts on games and narrative</title>
		<link>http://www.icosilune.com/2009/10/some-thoughts-on-games-and-narrative/</link>
		<comments>http://www.icosilune.com/2009/10/some-thoughts-on-games-and-narrative/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 17:12:10 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1006</guid>
		<description><![CDATA[I have been lagging on writing, and there is list of things I ought to be writing about which is growing ever larger. However, I wanted to bypass that to describe something that has been on my mind recently. Last week there was a panel here on games and narrative. Cleverly entitled &#8220;What is Narrative&#8221;, [...]]]></description>
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		<title>Andy Gilmore</title>
		<link>http://www.icosilune.com/2009/10/andy-gilmore/</link>
		<comments>http://www.icosilune.com/2009/10/andy-gilmore/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 21:56:23 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Genetic Image]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1004</guid>
		<description><![CDATA[Genetic Image needs to be able to do things like this. I just discovered Andy Gilmore today, and a lot of his abstract work is extremely applicable to the Genetic Image project. While it&#8217;s not really feasible to put a lot of organic shapes into the program, especially not with the pictures that are hand-held [...]]]></description>
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		<item>
		<title>It changes shape with you, it changes shape with you</title>
		<link>http://www.icosilune.com/2009/10/it-changes-shape-with-you-it-changes-shape-with-you/</link>
		<comments>http://www.icosilune.com/2009/10/it-changes-shape-with-you-it-changes-shape-with-you/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 03:03:00 +0000</pubDate>
		<dc:creator>ashmore</dc:creator>
				<category><![CDATA[Concerts]]></category>

		<guid isPermaLink="false">http://www.icosilune.com/?p=1001</guid>
		<description><![CDATA[School of Seven Bells were playing at a nearby venue &#8220;The Drunken Unicorn&#8221; last Tuesday. Naturally, we got tickets. The Drunken Unicorn is a tiny but cozy little space nestled away by a few bars and restaurants. The audience appeared to be a hip, young student variety. We got there around 9 in the evening, [...]]]></description>
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