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	<title>Icosilune</title>
	<link>http://www.icosilune.com</link>
	<description>Research, Games, Art, and Simulation</description>
	<lastBuildDate>Thu, 22 Jul 2010 22:06:20 +0000</lastBuildDate>
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		<title>Fluid Hydrodynamics</title>
		<description><![CDATA[A while ago I had a brilliant idea of doing a fluid simulation to get interesting material effects that could potentially be used in Painter. I did some research and discovered a paper on Particle-based Viscoelastic Fluid Simulation. The implementation described was pretty much exactly what I needed, so I set forth to make a [...]]]></description>
		<link>http://www.icosilune.com/2010/07/fluid-hydrodynamics/</link>
			</item>
	<item>
		<title>Spy Games</title>
		<description><![CDATA[This is a project for my Game AI course in Spring 2010. The project was a collaboration between Ken Hartsook and myself. The AI system used for the NPCs was inspired by Cutumisu and Szafron 2009. &#8220;An Architecture for Game Behavior AI: Behavior Multi-Queues&#8220;. The primary goal of the project was to develop a game [...]]]></description>
		<link>http://www.icosilune.com/2010/05/spy-games/</link>
			</item>
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		<title>Procedural abstraction and representation</title>
		<description><![CDATA[This weekend I had the pleasure of visiting a show at the Phillips gallery featuring the abstract works of Georgia O&#8217;Keeffe. I adore O&#8217;Keeffe for her art, particularly her use of lines and colors, but this exhibition focused on the relationship between the abstract and the representational. These particular paintings exist on the edge between [...]]]></description>
		<link>http://www.icosilune.com/2010/02/procedural-abstraction-and-representation/</link>
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		<title>Meaning, gameplay, and narrative</title>
		<description><![CDATA[I read a lovely article on the blog for Frictional Games. The argument in the article is that gameplay and narrative are detrimental to meaning in interactive experiences. The terms gameplay, narrative, and meaning are carefully defined, and the argument is important and compelling. However one element of this was troubling which is the intertwining [...]]]></description>
		<link>http://www.icosilune.com/2010/01/meaning-gameplay-and-narrative/</link>
			</item>
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		<title>Diegesis and Progress: Assassin&#8217;s Creed versus Prototype</title>
		<description><![CDATA[I finished Assassin&#8217;s Creed 2 not too long ago, and just recently a friend lent me Prototype. Both games have been very enjoyable, especially from the perspective of free navigation of space and the development of an increasingly diverse and complex arsenal of player abilities. In terms of play, the difference that stood out to [...]]]></description>
		<link>http://www.icosilune.com/2010/01/diegesis-and-progress-assassins-creed-versus-prototype/</link>
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	<item>
		<title>Painter online</title>
		<description><![CDATA[I&#8217;ve created a more or less permanent section for Painter on the website. That will get the latest updates to the Painter program and include more documentation. Painter still does not have a UI, but that is in the pipeline and should appear relatively soon.
]]></description>
		<link>http://www.icosilune.com/2010/01/painter-online/</link>
			</item>
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		<title>Painter!</title>
		<description><![CDATA[At long last I have a demo of Painter that does something interesting. Click on it below to have it start.
Looks like applets don’t work for you
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		<link>http://www.icosilune.com/2009/11/painter-2/</link>
			</item>
	<item>
		<title>Miscellaneous independent projects</title>
		<description><![CDATA[I&#8217;ve got this strange disposition that I have cultivated where my self satisfaction has a lot to do with whether I am doing something productive. I have to keep busy so that I&#8217;m focused and positive, but if I spend too much time on work stuff it feels crushing. On the other hand, if I [...]]]></description>
		<link>http://www.icosilune.com/2009/11/miscellaneous-independent-projects/</link>
			</item>
	<item>
		<title>And on that note&#8230;</title>
		<description><![CDATA[I just read this off of Amanda Palmer&#8217;s blog. In it, she discusses an experimental theatre project &#8220;Sleep No More&#8221; being run by the British theatre company Punchdrunk. Sleep No More is described as a combination of &#8220;The Shining, Macbeth, and Twin Peaks.&#8221; As awesome as that sounds, it gets much more interesting (from AFP&#8217;s [...]]]></description>
		<link>http://www.icosilune.com/2009/10/and-on-that-note/</link>
			</item>
	<item>
		<title>Some thoughts on games and narrative</title>
		<description><![CDATA[I have been lagging on writing, and there is list of things I ought to be writing about which is growing ever larger. However, I wanted to bypass that to describe something that has been on my mind recently. Last week there was a panel here on games and narrative. Cleverly entitled &#8220;What is Narrative&#8221;, [...]]]></description>
		<link>http://www.icosilune.com/2009/10/some-thoughts-on-games-and-narrative/</link>
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